![]() More often with realistic dud rates, and high risk of duds at skimming angles where the hull doesn't hit the impact detonator and the magnetic trigger fails to sense metal. So no point sending American lend-lease ships into the bottom while US was not involved in the war until the declaration in 1941. The German Navy encourages to sink only hostile vessels, or at least marked as hostile. Stormy foggy nights are the worst times to shoot torpedoes, especially in convoy raids when you can't tell neutral from hostile ships. Most Uboats move faster in the surface, but risk getting seen, especially in day. If you see the ship before the ship or airplane sees you, take note of the direction, then position yourself in a path ahead of the ship, pointing the torpedoes where they will definitely be as close as 90 degrees punching straight to the hull rather than a skimming angle. However, the delay between firing and exiting the Uboat will really mess up your planned hits, especially if farther you are from the target and faster both the target and Uboat are. ![]() ![]() ![]() The crew and weapon officer auto-calculates the trajectory based on where your periscope is aiming at the hull. If you still stick to the vanilla game, one of my torpedo approaches was checking how many knots the ship is going, then move the periscope aim towards the bow based on how fast. ![]()
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